C
Crashout
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
■ Crashout won
■ Prediction Reborn won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 2 — 9 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 3 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
Round 4 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 5 — 9 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 6 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 7 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 8 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 9 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 10 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 11 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 12 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 13 — 10 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
- T 0 : CT 0
Round 14 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 15 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 16 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 17 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 18 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 19 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 13
| First half | 8 |
| Second half | 5 |
| T-side | 66.7% (8/12) |
| CT-side | 71.4% (5/7) |
| After-plant success | 25.0% (1/4) |
| Retake success | 50.0% (1/2) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 11 |
| Bomb | 1 |
| Defuse | 1 |
Prediction Reborn — 6
| First half | 4 |
| Second half | 2 |
| T-side | 28.6% (2/7) |
| CT-side | 33.3% (4/12) |
| After-plant success | 50.0% (1/2) |
| Retake success | 75.0% (3/4) |
| Plant sites | A:0 / B:2 |
| Round wins by type | |
| Elim | 2 |
| Bomb | 1 |
| Defuse | 3 |
Pistol rounds:
Round 1:
Prediction Reborn
(CT) ·
Round 13:
Prediction Reborn
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | thias | 19 | 11 | 8 | 1.73 | 135.2 | 42.1 | 1.08 | 78.9 | 4/1/1/0 | 0/0/0/0/0 | 0 | 0 | 343 |
| Crashout | Løx | 18 | 6 | 6 | 3.00 | 151.5 | 33.3 | 1.15 | 84.2 | 2/3/0/0 | 0/2/0/0/0 | 2 | 0 | 1 |
| Crashout | Pancakes | 18 | 12 | 10 | 1.50 | 134.1 | 55.6 | 1.03 | 78.9 | 4/1/0/0 | 0/0/0/0/0 | 2 | 0 | 32 |
| Crashout | Roof | 16 | 12 | 7 | 1.33 | 99.4 | 25.0 | 0.97 | 78.9 | 6/0/0/0 | 0/0/0/0/0 | 0 | 0 | 10 |
| Prediction Reborn | rygh | 15 | 17 | 3 | 0.88 | 113.4 | 80.0 | 0.84 | 68.4 | 2/1/1/0 | 0/0/0/0/0 | 0 | 0 | 81 |
| Prediction Reborn | B3NJ1 | 10 | 15 | 2 | 0.67 | 73.2 | 70.0 | 0.74 | 52.6 | 4/0/0/0 | 1/0/0/0/0 | 0 | 0 | 0 |
| Prediction Reborn | DBL | 9 | 16 | 5 | 0.56 | 110.9 | 55.6 | 0.69 | 57.9 | 3/0/0/0 | 0/0/0/0/0 | 1 | 0 | 133 |
| Prediction Reborn | Whoogen | 9 | 16 | 1 | 0.56 | 59.7 | 66.7 | 0.69 | 52.6 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 40 |
| Crashout | holky | 9 | 12 | 2 | 0.75 | 58.2 | 66.7 | 0.77 | 57.9 | 0/1/0/0 | 0/0/0/0/0 | 2 | 0 | 0 |
| Prediction Reborn | tu$et | 9 | 16 | 3 | 0.56 | 46.7 | 33.3 | 0.69 | 52.6 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 68 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Prediction Reborn
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 81.8% (9/11) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 50.0% (4/8) |
Prediction Reborn
| When up (first to gain advantage) | |
| 5v4 | 50.0% (4/8) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 18.2% (2/11) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 11 |
| Round WR when we open | 81.8% (9/11) |
| Entries conceded | 8 |
| Comeback after losing entry | 50.0% (4/8) |
Prediction Reborn
| Entries won | 8 |
| Round WR when we open | 50.0% (4/8) |
| Entries conceded | 11 |
| Comeback after losing entry | 18.2% (2/11) |