P
Prediction Reborn
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
■ Prediction Reborn won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 2 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 3 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
Round 4 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 5 — 4 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
Round 6 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 7 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 8 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
Round 9 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
Round 10 — 5 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
Round 11 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 12 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 13 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 14 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 15 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 16 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 17 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 18 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 19 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 20 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 21 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Prediction Reborn — 13
| First half | 8 |
| Second half | 5 |
| T-side | 66.7% (8/12) |
| CT-side | 55.6% (5/9) |
| After-plant success | 83.3% (5/6) |
| Retake success | 100.0% (3/3) |
| Plant sites | A:0 / B:6 |
| Round wins by type | |
| Elim | 5 |
| Bomb | 5 |
| Defuse | 3 |
Crashout — 8
| First half | 4 |
| Second half | 4 |
| T-side | 44.4% (4/9) |
| CT-side | 33.3% (4/12) |
| After-plant success | 0.0% (0/3) |
| Retake success | 16.7% (1/6) |
| Plant sites | A:0 / B:3 |
| Round wins by type | |
| Elim | 7 |
| Defuse | 1 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Crashout
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | Roof | 17 | 13 | 8 | 1.31 | 123.5 | 64.7 | 0.96 | 81.0 | 4/0/0/0 | 0/0/0/0/0 | 2 | 0 | 66 |
| Crashout | holky | 17 | 12 | 4 | 1.42 | 100.1 | 47.1 | 0.97 | 71.4 | 3/2/0/0 | 0/0/1/0/0 | 0 | 0 | 72 |
| Prediction Reborn | B3NJ1 | 16 | 13 | 4 | 1.23 | 105.2 | 62.5 | 0.93 | 76.2 | 2/2/0/0 | 1/0/0/0/0 | 0 | 0 | 63 |
| Crashout | thias | 16 | 16 | 2 | 1.00 | 91.8 | 43.8 | 0.88 | 61.9 | 3/1/0/0 | 0/0/0/0/0 | 0 | 0 | 105 |
| Prediction Reborn | rygh | 14 | 16 | 2 | 0.88 | 88.6 | 35.7 | 0.82 | 66.7 | 4/0/0/0 | 0/0/0/0/0 | 0 | 0 | 78 |
| Prediction Reborn | tu$et | 14 | 15 | 5 | 0.93 | 108.0 | 85.7 | 0.84 | 76.2 | 3/0/0/0 | 1/0/0/0/0 | 0 | 0 | 55 |
| Prediction Reborn | DBL | 13 | 12 | 0 | 1.08 | 93.0 | 46.2 | 0.87 | 71.4 | 1/0/0/0 | 1/0/0/0/0 | 0 | 0 | 15 |
| Prediction Reborn | Whoogen | 11 | 14 | 5 | 0.79 | 85.3 | 81.8 | 0.78 | 61.9 | 2/1/0/0 | 0/0/0/0/0 | 0 | 0 | 66 |
| Crashout | Løx | 10 | 13 | 4 | 0.77 | 85.0 | 50.0 | 0.77 | 81.0 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 26 |
| Crashout | Pancakes | 8 | 15 | 11 | 0.53 | 66.8 | 37.5 | 0.69 | 66.7 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 21 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Prediction Reborn
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Prediction Reborn
| When up (first to gain advantage) | |
| 5v4 | 91.7% (11/12) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 22.2% (2/9) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 77.8% (7/9) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 8.3% (1/12) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Prediction Reborn
| Entries won | 12 |
| Round WR when we open | 91.7% (11/12) |
| Entries conceded | 9 |
| Comeback after losing entry | 22.2% (2/9) |
Crashout
| Entries won | 9 |
| Round WR when we open | 77.8% (7/9) |
| Entries conceded | 12 |
| Comeback after losing entry | 8.3% (1/12) |