V
Vanir
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
■ Vanir won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 2 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 3 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 4 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 5 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 6 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 7 — 4 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
Round 8 — 2 kills
- T 5 : CT 4
- T 5 : CT 3
Round 9 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 10 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
Round 11 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 12 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 13 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 14 — 5 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
Round 15 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 16 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 17 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 18 — 10 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
- T 0 : CT 0
Round 19 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 20 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 21 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 22 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Vanir — 13
| First half | 8 |
| Second half | 5 |
| T-side | 66.7% (8/12) |
| CT-side | 50.0% (5/10) |
| After-plant success | 50.0% (3/6) |
| Retake success | 33.3% (1/3) |
| Plant sites | A:0 / B:6 |
| Round wins by type | |
| Elim | 9 |
| Bomb | 3 |
| Defuse | 1 |
Crashout — 9
| First half | 4 |
| Second half | 5 |
| T-side | 50.0% (5/10) |
| CT-side | 33.3% (4/12) |
| After-plant success | 66.7% (2/3) |
| Retake success | 50.0% (3/6) |
| Plant sites | A:0 / B:3 |
| Round wins by type | |
| Elim | 4 |
| Bomb | 2 |
| Defuse | 3 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Crashout
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vanir | fLickza | 23 | 14 | 4 | 1.64 | 134.3 | 26.1 | 1.08 | 90.9 | 0/4/0/0 | 0/0/0/0/0 | 4 | 0 | 103 |
| Vanir | flame- | 21 | 14 | 8 | 1.50 | 128.5 | 66.7 | 1.03 | 95.5 | 4/1/0/0 | 0/0/0/0/0 | 2 | 0 | 130 |
| Crashout | holky | 20 | 18 | 4 | 1.11 | 116.6 | 50.0 | 0.94 | 63.6 | 3/2/1/0 | 0/0/0/0/0 | 1 | 0 | 4 |
| Crashout | Løx | 17 | 14 | 2 | 1.21 | 104.7 | 17.6 | 0.93 | 77.3 | 2/1/0/0 | 0/1/0/0/0 | 0 | 0 | 24 |
| Vanir | Sagøy | 15 | 14 | 2 | 1.07 | 78.8 | 40.0 | 0.88 | 77.3 | 1/2/0/0 | 0/0/0/0/0 | 0 | 0 | 49 |
| Vanir | Nettar | 14 | 12 | 7 | 1.17 | 100.5 | 57.1 | 0.89 | 81.8 | 2/1/0/0 | 0/2/0/0/0 | 1 | 0 | 424 |
| Crashout | Xreato | 12 | 15 | 4 | 0.80 | 69.3 | 33.3 | 0.79 | 77.3 | 3/0/0/0 | 1/0/0/0/0 | 0 | 0 | 45 |
| Vanir | False | 10 | 15 | 3 | 0.67 | 66.5 | 60.0 | 0.74 | 90.9 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 84 |
| Crashout | Pancakes | 10 | 16 | 5 | 0.62 | 70.6 | 60.0 | 0.72 | 59.1 | 3/0/0/0 | 0/0/0/0/0 | 0 | 0 | 127 |
| Crashout | Roof | 8 | 19 | 6 | 0.42 | 54.7 | 50.0 | 0.62 | 40.9 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 28 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Vanir
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Vanir
| When up (first to gain advantage) | |
| 5v4 | 76.9% (10/13) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 33.3% (3/9) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 66.7% (6/9) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 23.1% (3/13) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Vanir
| Entries won | 13 |
| Round WR when we open | 76.9% (10/13) |
| Entries conceded | 9 |
| Comeback after losing entry | 33.3% (3/9) |
Crashout
| Entries won | 9 |
| Round WR when we open | 66.7% (6/9) |
| Entries conceded | 13 |
| Comeback after losing entry | 23.1% (3/13) |