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V
de_anubis · 2026-04-20
13:9
FINAL · 22 rounds
C
Demo #8 · uploaded 2026-04-20 20:31:51
V

Vanir

fLickza 23/14/4 1.08
flame- 21/14/8 1.03
Sagøy 15/14/2 0.88
Nettar 14/12/7 0.89
False 10/15/3 0.74
C

Crashout

holky 20/18/4 0.94
Løx 17/14/2 0.93
Xreato 12/15/4 0.79
Pancakes 10/16/5 0.72
Roof 8/19/6 0.62

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
■ Vanir won ■ Crashout won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 2 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 3 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 5 : CT 0
Round 4 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 5 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 5 : CT 0
Round 6 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 7 — 4 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
Round 8 — 2 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
Round 9 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 10 — 7 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
Round 11 — 9 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 12 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 13 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 14 — 5 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
Round 15 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 16 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 17 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 18 — 10 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 0 : CT 1
  10. T 0 : CT 0
Round 19 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 20 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 21 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 22 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Vanir — 13

First half8
Second half5
T-side66.7% (8/12)
CT-side50.0% (5/10)
After-plant success50.0% (3/6)
Retake success33.3% (1/3)
Plant sitesA:0 / B:6
Round wins by type
Elim9
Bomb3
Defuse1

Crashout — 9

First half4
Second half5
T-side50.0% (5/10)
CT-side33.3% (4/12)
After-plant success66.7% (2/3)
Retake success50.0% (3/6)
Plant sitesA:0 / B:3
Round wins by type
Elim4
Bomb2
Defuse3
Pistol rounds: Round 1: Crashout (CT) · Round 13: Crashout (T)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Vanir fLickza 23 14 4 1.64 134.3 26.1 1.08 90.9 0/4/0/0 0/0/0/0/0 4 0 103
Vanir flame- 21 14 8 1.50 128.5 66.7 1.03 95.5 4/1/0/0 0/0/0/0/0 2 0 130
Crashout holky 20 18 4 1.11 116.6 50.0 0.94 63.6 3/2/1/0 0/0/0/0/0 1 0 4
Crashout Løx 17 14 2 1.21 104.7 17.6 0.93 77.3 2/1/0/0 0/1/0/0/0 0 0 24
Vanir Sagøy 15 14 2 1.07 78.8 40.0 0.88 77.3 1/2/0/0 0/0/0/0/0 0 0 49
Vanir Nettar 14 12 7 1.17 100.5 57.1 0.89 81.8 2/1/0/0 0/2/0/0/0 1 0 424
Crashout Xreato 12 15 4 0.80 69.3 33.3 0.79 77.3 3/0/0/0 1/0/0/0/0 0 0 45
Vanir False 10 15 3 0.67 66.5 60.0 0.74 90.9 1/1/0/0 0/0/0/0/0 0 0 84
Crashout Pancakes 10 16 5 0.62 70.6 60.0 0.72 59.1 3/0/0/0 0/0/0/0/0 0 0 127
Crashout Roof 8 19 6 0.42 54.7 50.0 0.62 40.9 2/0/0/0 0/0/0/0/0 0 0 28

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Vanir

Buy typeWin rate
Pistol 0.0% (0/2)

Crashout

Buy typeWin rate
Pistol 100.0% (2/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Vanir

When up (first to gain advantage)
5v4 76.9% (10/13)
When down (comeback from disadvantage)
Down 5v4 33.3% (3/9)

Crashout

When up (first to gain advantage)
5v4 66.7% (6/9)
When down (comeback from disadvantage)
Down 5v4 23.1% (3/13)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Vanir

Entries won13
Round WR when we open76.9% (10/13)
Entries conceded9
Comeback after losing entry33.3% (3/9)

Crashout

Entries won9
Round WR when we open66.7% (6/9)
Entries conceded13
Comeback after losing entry23.1% (3/13)