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Q
de_mirage · 2026-04-20
3:13
FINAL · 16 rounds
C
Demo #7 · uploaded 2026-04-20 19:39:04
Q

Quadrivium

MidonatorN 13/14/1 0.86
JAPRON 6/14/3 0.62
SK-_- 5/15/5 0.56
rockvlone 3/15/3 0.50
Henkje 2/16/1 0.44
C

Crashout

Pancakes 25/5/7 1.48
holky 21/7/7 1.30
Lukewtf 13/5/3 1.07
Løx 10/7/6 0.92
thias 6/6/0 0.81

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
■ Quadrivium won ■ Crashout won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 2 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 3 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 4 — 9 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 5 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 6 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 7 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 8 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 9 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 10 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 11 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 12 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 13 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 14 — 6 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 15 — 7 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 16 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Quadrivium — 3

First half3
Second half0
T-side25.0% (3/12)
CT-side0.0% (0/4)
After-plant success0.0% (0/1)
Retake success0% (0/0)
Plant sitesA:0 / B:1
Round wins by type
Elim3

Crashout — 13

First half9
Second half4
T-side100.0% (4/4)
CT-side75.0% (9/12)
After-plant success0% (0/0)
Retake success100.0% (1/1)
Plant sitesA:0 / B:0
Round wins by type
Elim12
Defuse1
Pistol rounds: Round 1: Crashout (CT) · Round 13: Crashout (T)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Crashout Pancakes 25 5 7 5.00 180.7 24.0 1.48 87.5 4/2/2/0 0/0/0/0/0 1 0 15
Crashout holky 21 7 7 3.00 153.8 42.9 1.30 81.2 5/1/1/0 0/0/0/0/0 0 0 21
Crashout Lukewtf 13 5 3 2.60 106.6 76.9 1.07 93.8 2/1/0/0 0/0/0/0/0 1 0 77
Quadrivium MidonatorN 13 14 1 0.93 93.8 38.5 0.86 50.0 2/0/1/0 0/0/0/0/0 0 0 3
Crashout Løx 10 7 6 1.43 103.6 20.0 0.92 87.5 3/0/0/0 0/0/0/0/0 0 0 143
Quadrivium JAPRON 6 14 3 0.43 66.4 50.0 0.62 50.0 2/0/0/0 0/0/0/0/0 0 0 13
Crashout thias 6 6 0 1.00 49.4 33.3 0.81 81.2 1/0/0/0 0/0/0/0/0 0 0 23
Quadrivium SK-_- 5 15 5 0.33 67.3 80.0 0.56 62.5 1/0/0/0 0/1/0/0/0 1 0 0
Quadrivium rockvlone 3 15 3 0.20 48.6 100.0 0.50 25.0 1/0/0/0 0/0/0/0/0 1 0 45
Quadrivium Henkje 2 16 1 0.12 27.9 50.0 0.44 31.2 0/0/0/0 0/0/0/0/0 1 0 0

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Quadrivium

Buy typeWin rate
Pistol 0.0% (0/2)

Crashout

Buy typeWin rate
Pistol 100.0% (2/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Quadrivium

When up (first to gain advantage)
5v4 20.0% (1/5)
When down (comeback from disadvantage)
Down 5v4 18.2% (2/11)

Crashout

When up (first to gain advantage)
5v4 81.8% (9/11)
When down (comeback from disadvantage)
Down 5v4 80.0% (4/5)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Quadrivium

Entries won5
Round WR when we open20.0% (1/5)
Entries conceded11
Comeback after losing entry18.2% (2/11)

Crashout

Entries won11
Round WR when we open81.8% (9/11)
Entries conceded5
Comeback after losing entry80.0% (4/5)