Q
Quadrivium
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
■ Quadrivium won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 2 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 3 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 4 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 5 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 6 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 7 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 8 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 9 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 10 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 11 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 12 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 13 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 14 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
- T 4 : CT 0
Round 15 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 16 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Quadrivium — 3
| First half | 3 |
| Second half | 0 |
| T-side | 25.0% (3/12) |
| CT-side | 0.0% (0/4) |
| After-plant success | 0.0% (0/1) |
| Retake success | 0% (0/0) |
| Plant sites | A:0 / B:1 |
| Round wins by type | |
| Elim | 3 |
Crashout — 13
| First half | 9 |
| Second half | 4 |
| T-side | 100.0% (4/4) |
| CT-side | 75.0% (9/12) |
| After-plant success | 0% (0/0) |
| Retake success | 100.0% (1/1) |
| Plant sites | A:0 / B:0 |
| Round wins by type | |
| Elim | 12 |
| Defuse | 1 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Crashout
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | Pancakes | 25 | 5 | 7 | 5.00 | 180.7 | 24.0 | 1.48 | 87.5 | 4/2/2/0 | 0/0/0/0/0 | 1 | 0 | 15 |
| Crashout | holky | 21 | 7 | 7 | 3.00 | 153.8 | 42.9 | 1.30 | 81.2 | 5/1/1/0 | 0/0/0/0/0 | 0 | 0 | 21 |
| Crashout | Lukewtf | 13 | 5 | 3 | 2.60 | 106.6 | 76.9 | 1.07 | 93.8 | 2/1/0/0 | 0/0/0/0/0 | 1 | 0 | 77 |
| Quadrivium | MidonatorN | 13 | 14 | 1 | 0.93 | 93.8 | 38.5 | 0.86 | 50.0 | 2/0/1/0 | 0/0/0/0/0 | 0 | 0 | 3 |
| Crashout | Løx | 10 | 7 | 6 | 1.43 | 103.6 | 20.0 | 0.92 | 87.5 | 3/0/0/0 | 0/0/0/0/0 | 0 | 0 | 143 |
| Quadrivium | JAPRON | 6 | 14 | 3 | 0.43 | 66.4 | 50.0 | 0.62 | 50.0 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 13 |
| Crashout | thias | 6 | 6 | 0 | 1.00 | 49.4 | 33.3 | 0.81 | 81.2 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 23 |
| Quadrivium | SK-_- | 5 | 15 | 5 | 0.33 | 67.3 | 80.0 | 0.56 | 62.5 | 1/0/0/0 | 0/1/0/0/0 | 1 | 0 | 0 |
| Quadrivium | rockvlone | 3 | 15 | 3 | 0.20 | 48.6 | 100.0 | 0.50 | 25.0 | 1/0/0/0 | 0/0/0/0/0 | 1 | 0 | 45 |
| Quadrivium | Henkje | 2 | 16 | 1 | 0.12 | 27.9 | 50.0 | 0.44 | 31.2 | 0/0/0/0 | 0/0/0/0/0 | 1 | 0 | 0 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Quadrivium
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Quadrivium
| When up (first to gain advantage) | |
| 5v4 | 20.0% (1/5) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 18.2% (2/11) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 81.8% (9/11) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 80.0% (4/5) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Quadrivium
| Entries won | 5 |
| Round WR when we open | 20.0% (1/5) |
| Entries conceded | 11 |
| Comeback after losing entry | 18.2% (2/11) |
Crashout
| Entries won | 11 |
| Round WR when we open | 81.8% (9/11) |
| Entries conceded | 5 |
| Comeback after losing entry | 80.0% (4/5) |