C
Center Gaming
Q
Quadrivium
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
■ Center Gaming won
■ Quadrivium won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 3 : CT 0
Round 2 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
Round 3 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
Round 4 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 5 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 6 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 7 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 8 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 9 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
Round 10 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
Round 11 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 12 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 13 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 14 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 15 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 16 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 17 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 18 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
Round 19 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 20 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Center Gaming — 13
| First half | 6 |
| Second half | 7 |
| T-side | 50.0% (6/12) |
| CT-side | 87.5% (7/8) |
| After-plant success | 80.0% (4/5) |
| Retake success | 100.0% (1/1) |
| Plant sites | A:0 / B:5 |
| Round wins by type | |
| Elim | 8 |
| Bomb | 4 |
| Defuse | 1 |
Quadrivium — 7
| First half | 6 |
| Second half | 1 |
| T-side | 12.5% (1/8) |
| CT-side | 50.0% (6/12) |
| After-plant success | 0.0% (0/1) |
| Retake success | 20.0% (1/5) |
| Plant sites | A:0 / B:1 |
| Round wins by type | |
| Elim | 6 |
| Defuse | 1 |
Pistol rounds:
Round 1:
Center Gaming
(T) ·
Round 13:
Center Gaming
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Center Gaming | tako | 19 | 13 | 5 | 1.46 | 109.0 | 73.7 | 1.02 | 75.0 | 4/1/0/0 | 0/0/0/0/0 | 1 | 0 | 9 |
| Quadrivium | JAPRON | 18 | 12 | 2 | 1.50 | 105.1 | 33.3 | 1.01 | 75.0 | 2/1/1/0 | 0/0/0/0/0 | 0 | 0 | 29 |
| Center Gaming | Summa | 18 | 10 | 4 | 1.80 | 135.1 | 66.7 | 1.05 | 90.0 | 2/3/0/0 | 0/1/0/0/0 | 1 | 0 | 72 |
| Quadrivium | MidonatorN | 13 | 16 | 6 | 0.81 | 99.5 | 53.8 | 0.80 | 65.0 | 3/1/0/0 | 0/0/0/0/0 | 0 | 0 | 172 |
| Center Gaming | Seqret | 13 | 12 | 5 | 1.08 | 97.2 | 46.2 | 0.88 | 80.0 | 3/0/0/0 | 1/0/0/0/1 | 2 | 0 | 93 |
| Quadrivium | Henkje | 12 | 18 | 2 | 0.67 | 68.7 | 58.3 | 0.74 | 60.0 | 2/1/0/0 | 0/0/0/0/0 | 1 | 0 | 22 |
| Center Gaming | zykes | 12 | 12 | 7 | 1.00 | 84.0 | 58.3 | 0.85 | 85.0 | 2/1/0/0 | 0/0/0/0/0 | 2 | 0 | 6 |
| Quadrivium | Noodle | 11 | 12 | 5 | 0.92 | 80.7 | 54.5 | 0.82 | 75.0 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 44 |
| Center Gaming | willi | 11 | 16 | 6 | 0.69 | 79.5 | 54.5 | 0.75 | 70.0 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 109 |
| Quadrivium | SK-_- | 9 | 15 | 5 | 0.60 | 79.2 | 66.7 | 0.71 | 60.0 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 91 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Center Gaming
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Quadrivium
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Center Gaming
| When up (first to gain advantage) | |
| 5v4 | 78.6% (11/14) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 33.3% (2/6) |
Quadrivium
| When up (first to gain advantage) | |
| 5v4 | 66.7% (4/6) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 21.4% (3/14) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Center Gaming
| Entries won | 14 |
| Round WR when we open | 78.6% (11/14) |
| Entries conceded | 6 |
| Comeback after losing entry | 33.3% (2/6) |
Quadrivium
| Entries won | 6 |
| Round WR when we open | 66.7% (4/6) |
| Entries conceded | 14 |
| Comeback after losing entry | 21.4% (3/14) |