C
Crashout
Q
Quadrivium
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
■ Crashout won
■ Quadrivium won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 2 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 3 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 4 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 5 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 6 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
Round 7 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 8 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 9 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 10 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 11 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 12 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 13 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 14 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 15 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 3 : CT 0
Round 16 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 17 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 18 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 19 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 20 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 21 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 22 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 23 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 24 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 25 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
Round 26 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 27 — 9 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
Round 28 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 29 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 13
| First half | 8 |
| Second half | 4 |
| Overtime | 1 |
| T-side | 26.7% (4/15) |
| CT-side | 64.3% (9/14) |
| After-plant success | 0% (0/0) |
| Retake success | 66.7% (2/3) |
| Plant sites | A:0 / B:0 |
| Round wins by type | |
| Elim | 11 |
| Defuse | 2 |
Quadrivium — 16
| First half | 4 |
| Second half | 8 |
| Overtime | 4 |
| T-side | 35.7% (5/14) |
| CT-side | 73.3% (11/15) |
| After-plant success | 33.3% (1/3) |
| Retake success | 0% (0/0) |
| Plant sites | A:0 / B:3 |
| Round wins by type | |
| Elim | 14 |
| Bomb | 1 |
| Time | 1 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Quadrivium
(CT) ·
Round 25:
Quadrivium
(CT) ·
Round 28:
Crashout
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | Pancakes | 30 | 19 | 4 | 1.58 | 126.4 | 33.3 | 1.07 | 72.4 | 2/4/1/0 | 0/0/0/0/0 | 0 | 0 | 27 |
| Crashout | Løx | 24 | 19 | 4 | 1.26 | 161.6 | 33.3 | 0.95 | 72.4 | 5/2/0/0 | 0/0/0/0/0 | 0 | 0 | 256 |
| Quadrivium | rockvlone | 24 | 17 | 6 | 1.41 | 96.9 | 45.8 | 0.98 | 79.3 | 2/1/2/0 | 3/0/1/0/0 | 0 | 0 | 37 |
| Quadrivium | SK-_- | 21 | 23 | 7 | 0.91 | 101.1 | 57.1 | 0.84 | 69.0 | 3/3/0/0 | 0/0/0/0/0 | 0 | 0 | 72 |
| Quadrivium | MidonatorN | 20 | 19 | 11 | 1.05 | 103.2 | 80.0 | 0.88 | 72.4 | 5/1/0/0 | 1/0/0/0/0 | 1 | 0 | 144 |
| Quadrivium | Henkje | 19 | 20 | 6 | 0.95 | 91.9 | 42.1 | 0.85 | 65.5 | 4/1/0/0 | 1/0/0/0/0 | 0 | 0 | 169 |
| Quadrivium | JAPRON | 19 | 22 | 7 | 0.86 | 84.4 | 42.1 | 0.82 | 69.0 | 4/1/0/0 | 0/0/0/0/0 | 0 | 0 | 61 |
| Crashout | thias | 19 | 22 | 13 | 0.86 | 102.6 | 47.4 | 0.82 | 72.4 | 5/1/0/0 | 0/0/0/0/0 | 0 | 0 | 240 |
| Crashout | holky | 15 | 22 | 8 | 0.68 | 68.7 | 13.3 | 0.74 | 55.2 | 4/1/0/0 | 1/0/0/0/0 | 0 | 0 | 158 |
| Crashout | Roof | 12 | 20 | 10 | 0.60 | 67.0 | 41.7 | 0.71 | 72.4 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 146 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Quadrivium
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 62.5% (10/16) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 23.1% (3/13) |
Quadrivium
| When up (first to gain advantage) | |
| 5v4 | 76.9% (10/13) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 37.5% (6/16) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 16 |
| Round WR when we open | 62.5% (10/16) |
| Entries conceded | 13 |
| Comeback after losing entry | 23.1% (3/13) |
Quadrivium
| Entries won | 13 |
| Round WR when we open | 76.9% (10/13) |
| Entries conceded | 16 |
| Comeback after losing entry | 37.5% (6/16) |