C
Crashout
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
■ Crashout won
■ Infurity won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 2 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 3 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
Round 4 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 5 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
Round 6 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 7 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 8 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 9 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 10 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 11 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 12 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 13 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 14 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 15 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 16 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 3
| First half | 1 |
| Second half | 2 |
| T-side | 8.3% (1/12) |
| CT-side | 50.0% (2/4) |
| After-plant success | 50.0% (1/2) |
| Retake success | 100.0% (1/1) |
| Plant sites | A:0 / B:2 |
| Round wins by type | |
| Elim | 1 |
| Bomb | 1 |
| Defuse | 1 |
Infurity — 13
| First half | 11 |
| Second half | 2 |
| T-side | 50.0% (2/4) |
| CT-side | 91.7% (11/12) |
| After-plant success | 0.0% (0/1) |
| Retake success | 50.0% (1/2) |
| Plant sites | A:0 / B:1 |
| Round wins by type | |
| Elim | 12 |
| Defuse | 1 |
Pistol rounds:
Round 1:
Crashout
(T) ·
Round 13:
Crashout
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infurity | 1HENU | 19 | 9 | 4 | 2.11 | 148.2 | 52.6 | 1.18 | 93.8 | 4/2/0/0 | 0/0/0/0/0 | 0 | 0 | 95 |
| Infurity | rinji | 16 | 3 | 3 | 5.33 | 157.8 | 50.0 | 1.22 | 93.8 | 5/0/0/0 | 0/1/0/0/0 | 1 | 0 | 41 |
| Infurity | toma | 15 | 6 | 10 | 2.50 | 119.2 | 33.3 | 1.12 | 93.8 | 3/1/0/0 | 0/0/0/0/0 | 3 | 0 | 316 |
| Infurity | shyyne | 14 | 7 | 6 | 2.00 | 121.2 | 57.1 | 1.06 | 81.2 | 3/1/0/0 | 0/0/0/0/0 | 1 | 0 | 250 |
| Crashout | Pancakes | 11 | 16 | 3 | 0.69 | 96.4 | 54.5 | 0.75 | 68.8 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 97 |
| Infurity | sirius | 11 | 12 | 10 | 0.92 | 97.6 | 72.7 | 0.84 | 100.0 | 3/0/0/0 | 0/0/0/0/0 | 3 | 0 | 103 |
| Crashout | holky | 9 | 14 | 2 | 0.64 | 91.2 | 55.6 | 0.72 | 43.8 | 2/1/0/0 | 0/0/0/0/0 | 0 | 0 | 41 |
| Crashout | Løx | 6 | 14 | 1 | 0.43 | 73.1 | 66.7 | 0.62 | 31.2 | 2/0/0/0 | 0/0/0/0/0 | 1 | 0 | 0 |
| Crashout | thias | 6 | 16 | 1 | 0.38 | 52.2 | 50.0 | 0.57 | 56.2 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 5 |
| Crashout | Xreato | 5 | 15 | 2 | 0.33 | 46.3 | 20.0 | 0.56 | 56.2 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 38 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Infurity
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 33.3% (1/3) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 15.4% (2/13) |
Infurity
| When up (first to gain advantage) | |
| 5v4 | 84.6% (11/13) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 66.7% (2/3) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 3 |
| Round WR when we open | 33.3% (1/3) |
| Entries conceded | 13 |
| Comeback after losing entry | 15.4% (2/13) |
Infurity
| Entries won | 13 |
| Round WR when we open | 84.6% (11/13) |
| Entries conceded | 3 |
| Comeback after losing entry | 66.7% (2/3) |