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C
de_ancient · 2026-04-20
3:13
FINAL · 16 rounds
I
Demo #18 · uploaded 2026-04-20 20:31:51
C

Crashout

Pancakes 11/16/3 0.75
holky 9/14/2 0.72
Løx 6/14/1 0.62
thias 6/16/1 0.57
Xreato 5/15/2 0.56
I

Infurity

1HENU 19/9/4 1.18
rinji 16/3/3 1.22
toma 15/6/10 1.12
shyyne 14/7/6 1.06
sirius 11/12/10 0.84

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
■ Crashout won ■ Infurity won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 2 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 3 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
Round 4 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 5 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 6 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 7 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 8 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 9 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 10 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 11 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 12 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 13 — 8 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 14 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 15 — 8 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 16 — 8 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 2 : CT 0
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Crashout — 3

First half1
Second half2
T-side8.3% (1/12)
CT-side50.0% (2/4)
After-plant success50.0% (1/2)
Retake success100.0% (1/1)
Plant sitesA:0 / B:2
Round wins by type
Elim1
Bomb1
Defuse1

Infurity — 13

First half11
Second half2
T-side50.0% (2/4)
CT-side91.7% (11/12)
After-plant success0.0% (0/1)
Retake success50.0% (1/2)
Plant sitesA:0 / B:1
Round wins by type
Elim12
Defuse1
Pistol rounds: Round 1: Crashout (T) · Round 13: Crashout (CT)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Infurity 1HENU 19 9 4 2.11 148.2 52.6 1.18 93.8 4/2/0/0 0/0/0/0/0 0 0 95
Infurity rinji 16 3 3 5.33 157.8 50.0 1.22 93.8 5/0/0/0 0/1/0/0/0 1 0 41
Infurity toma 15 6 10 2.50 119.2 33.3 1.12 93.8 3/1/0/0 0/0/0/0/0 3 0 316
Infurity shyyne 14 7 6 2.00 121.2 57.1 1.06 81.2 3/1/0/0 0/0/0/0/0 1 0 250
Crashout Pancakes 11 16 3 0.69 96.4 54.5 0.75 68.8 1/1/0/0 0/0/0/0/0 0 0 97
Infurity sirius 11 12 10 0.92 97.6 72.7 0.84 100.0 3/0/0/0 0/0/0/0/0 3 0 103
Crashout holky 9 14 2 0.64 91.2 55.6 0.72 43.8 2/1/0/0 0/0/0/0/0 0 0 41
Crashout Løx 6 14 1 0.43 73.1 66.7 0.62 31.2 2/0/0/0 0/0/0/0/0 1 0 0
Crashout thias 6 16 1 0.38 52.2 50.0 0.57 56.2 1/0/0/0 0/0/0/0/0 0 0 5
Crashout Xreato 5 15 2 0.33 46.3 20.0 0.56 56.2 1/0/0/0 0/0/0/0/0 0 0 38

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Crashout

Buy typeWin rate
Pistol 100.0% (2/2)

Infurity

Buy typeWin rate
Pistol 0.0% (0/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Crashout

When up (first to gain advantage)
5v4 33.3% (1/3)
When down (comeback from disadvantage)
Down 5v4 15.4% (2/13)

Infurity

When up (first to gain advantage)
5v4 84.6% (11/13)
When down (comeback from disadvantage)
Down 5v4 66.7% (2/3)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Crashout

Entries won3
Round WR when we open33.3% (1/3)
Entries conceded13
Comeback after losing entry15.4% (2/13)

Infurity

Entries won13
Round WR when we open84.6% (11/13)
Entries conceded3
Comeback after losing entry66.7% (2/3)