I
Infurity
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
■ Infurity won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 2 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 3 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 4 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 5 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
Round 6 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
Round 7 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 8 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 9 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 10 — 4 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
Round 11 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
Round 12 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 13 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 14 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 15 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 16 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 17 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 18 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 19 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Infurity — 13
| First half | 7 |
| Second half | 6 |
| T-side | 58.3% (7/12) |
| CT-side | 85.7% (6/7) |
| After-plant success | 66.7% (4/6) |
| Retake success | 0% (0/0) |
| Plant sites | A:0 / B:6 |
| Round wins by type | |
| Elim | 9 |
| Bomb | 4 |
Crashout — 6
| First half | 5 |
| Second half | 1 |
| T-side | 14.3% (1/7) |
| CT-side | 41.7% (5/12) |
| After-plant success | 0% (0/0) |
| Retake success | 33.3% (2/6) |
| Plant sites | A:0 / B:0 |
| Round wins by type | |
| Elim | 4 |
| Defuse | 2 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Crashout
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infurity | 1HENU | 16 | 14 | 6 | 1.14 | 115.1 | 56.2 | 0.93 | 68.4 | 1/2/0/0 | 0/0/0/0/0 | 1 | 0 | 170 |
| Infurity | sirius | 15 | 9 | 5 | 1.67 | 105.4 | 66.7 | 1.00 | 78.9 | 1/2/0/0 | 0/0/0/0/0 | 0 | 0 | 294 |
| Crashout | Løx | 14 | 15 | 4 | 0.93 | 81.8 | 28.6 | 0.85 | 78.9 | 4/0/0/0 | 0/0/0/0/0 | 2 | 0 | 116 |
| Infurity | rinji | 14 | 8 | 5 | 1.75 | 96.8 | 35.7 | 0.99 | 94.7 | 4/0/0/0 | 0/0/0/0/0 | 0 | 0 | 115 |
| Crashout | Xreato | 13 | 14 | 1 | 0.93 | 92.7 | 53.8 | 0.84 | 73.7 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 72 |
| Infurity | shyyne | 12 | 12 | 7 | 1.00 | 96.8 | 66.7 | 0.85 | 94.7 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 82 |
| Crashout | thias | 10 | 13 | 3 | 0.77 | 80.3 | 60.0 | 0.78 | 63.2 | 2/1/0/0 | 0/0/0/0/0 | 1 | 0 | 101 |
| Infurity | toma | 10 | 10 | 5 | 1.00 | 86.4 | 70.0 | 0.84 | 73.7 | 1/0/0/0 | 0/0/0/0/0 | 1 | 0 | 141 |
| Crashout | Pancakes | 8 | 13 | 4 | 0.62 | 66.9 | 62.5 | 0.72 | 68.4 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 69 |
| Crashout | holky | 8 | 12 | 2 | 0.67 | 63.1 | 62.5 | 0.74 | 73.7 | 0/0/0/0 | 0/0/0/0/0 | 0 | 0 | 71 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Infurity
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Infurity
| When up (first to gain advantage) | |
| 5v4 | 85.7% (12/14) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 20.0% (1/5) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 80.0% (4/5) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 14.3% (2/14) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Infurity
| Entries won | 14 |
| Round WR when we open | 85.7% (12/14) |
| Entries conceded | 5 |
| Comeback after losing entry | 20.0% (1/5) |
Crashout
| Entries won | 5 |
| Round WR when we open | 80.0% (4/5) |
| Entries conceded | 14 |
| Comeback after losing entry | 14.3% (2/14) |