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I
de_inferno · 2026-04-20
13:6
FINAL · 19 rounds
C
Demo #17 · uploaded 2026-04-20 20:31:51
I

Infurity

1HENU 16/14/6 0.93
sirius 15/9/5 1.00
rinji 14/8/5 0.99
shyyne 12/12/7 0.85
toma 10/10/5 0.84
C

Crashout

Løx 14/15/4 0.85
Xreato 13/14/1 0.84
thias 10/13/3 0.78
Pancakes 8/13/4 0.72
holky 8/12/2 0.74

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
■ Infurity won ■ Crashout won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 2 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 3 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 4 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 5 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
Round 6 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
Round 7 — 6 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 8 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 9 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 10 — 4 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
Round 11 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
Round 12 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 13 — 6 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 14 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 15 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 16 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 17 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 18 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 19 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Infurity — 13

First half7
Second half6
T-side58.3% (7/12)
CT-side85.7% (6/7)
After-plant success66.7% (4/6)
Retake success0% (0/0)
Plant sitesA:0 / B:6
Round wins by type
Elim9
Bomb4

Crashout — 6

First half5
Second half1
T-side14.3% (1/7)
CT-side41.7% (5/12)
After-plant success0% (0/0)
Retake success33.3% (2/6)
Plant sitesA:0 / B:0
Round wins by type
Elim4
Defuse2
Pistol rounds: Round 1: Crashout (CT) · Round 13: Crashout (T)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Infurity 1HENU 16 14 6 1.14 115.1 56.2 0.93 68.4 1/2/0/0 0/0/0/0/0 1 0 170
Infurity sirius 15 9 5 1.67 105.4 66.7 1.00 78.9 1/2/0/0 0/0/0/0/0 0 0 294
Crashout Løx 14 15 4 0.93 81.8 28.6 0.85 78.9 4/0/0/0 0/0/0/0/0 2 0 116
Infurity rinji 14 8 5 1.75 96.8 35.7 0.99 94.7 4/0/0/0 0/0/0/0/0 0 0 115
Crashout Xreato 13 14 1 0.93 92.7 53.8 0.84 73.7 1/1/0/0 0/0/0/0/0 0 0 72
Infurity shyyne 12 12 7 1.00 96.8 66.7 0.85 94.7 2/0/0/0 0/0/0/0/0 0 0 82
Crashout thias 10 13 3 0.77 80.3 60.0 0.78 63.2 2/1/0/0 0/0/0/0/0 1 0 101
Infurity toma 10 10 5 1.00 86.4 70.0 0.84 73.7 1/0/0/0 0/0/0/0/0 1 0 141
Crashout Pancakes 8 13 4 0.62 66.9 62.5 0.72 68.4 1/0/0/0 0/0/0/0/0 0 0 69
Crashout holky 8 12 2 0.67 63.1 62.5 0.74 73.7 0/0/0/0 0/0/0/0/0 0 0 71

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Infurity

Buy typeWin rate
Pistol 0.0% (0/2)

Crashout

Buy typeWin rate
Pistol 100.0% (2/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Infurity

When up (first to gain advantage)
5v4 85.7% (12/14)
When down (comeback from disadvantage)
Down 5v4 20.0% (1/5)

Crashout

When up (first to gain advantage)
5v4 80.0% (4/5)
When down (comeback from disadvantage)
Down 5v4 14.3% (2/14)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Infurity

Entries won14
Round WR when we open85.7% (12/14)
Entries conceded5
Comeback after losing entry20.0% (1/5)

Crashout

Entries won5
Round WR when we open80.0% (4/5)
Entries conceded14
Comeback after losing entry14.3% (2/14)