C
Crashout
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
■ Crashout won
■ Highscore won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 2 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 3 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 4 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 5 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 6 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 7 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 8 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 9 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 10 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 11 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 12 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 13 — 9 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
Round 14 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 15 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 16 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 17 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
Round 18 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
Round 19 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 2 : CT 1
- T 1 : CT 1
Round 20 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
Round 21 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 22 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 23 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 13
| First half | 0 |
| Second half | 0 |
| Overtime | 13 |
| T-side | 50.0% (6/12) |
| CT-side | 63.6% (7/11) |
| After-plant success | 25.0% (1/4) |
| Retake success | 25.0% (1/4) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 10 |
| Bomb | 1 |
| Defuse | 1 |
| Time | 1 |
Highscore — 10
| First half | 1 |
| Second half | 1 |
| Overtime | 8 |
| T-side | 36.4% (4/11) |
| CT-side | 50.0% (6/12) |
| After-plant success | 75.0% (3/4) |
| Retake success | 75.0% (3/4) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 4 |
| Bomb | 3 |
| Defuse | 3 |
Pistol rounds:
Round 1:
Highscore
(T) ·
Round 2:
Highscore
(CT) ·
Round 3:
Highscore
(CT) ·
Round 6:
Highscore
(CT) ·
Round 9:
Crashout
(T) ·
Round 12:
Highscore
(CT) ·
Round 15:
Crashout
(CT) ·
Round 18:
Crashout
(CT) ·
Round 21:
Crashout
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | Løx | 23 | 14 | 8 | 1.64 | 147.2 | 21.7 | 1.06 | 91.3 | 4/2/0/0 | 1/1/0/0/0 | 0 | 0 | 375 |
| Crashout | holky | 23 | 15 | 10 | 1.53 | 136.9 | 43.5 | 1.05 | 91.3 | 3/3/0/0 | 0/0/0/0/0 | 0 | 0 | 100 |
| Crashout | Pancakes | 22 | 15 | 14 | 1.47 | 130.3 | 40.9 | 1.02 | 78.3 | 6/2/0/0 | 0/0/0/0/0 | 0 | 0 | 73 |
| Highscore | Hellzerk | 20 | 15 | 5 | 1.33 | 97.5 | 30.0 | 0.98 | 73.9 | 1/3/0/0 | 2/1/0/0/0 | 1 | 0 | 26 |
| Highscore | bettaN | 16 | 20 | 9 | 0.80 | 109.7 | 56.2 | 0.80 | 73.9 | 1/2/0/0 | 0/0/0/0/0 | 0 | 0 | 106 |
| Highscore | slegga | 15 | 19 | 3 | 0.79 | 84.5 | 46.7 | 0.79 | 65.2 | 3/1/0/0 | 1/0/0/0/0 | 1 | 0 | 9 |
| Crashout | Roof | 14 | 19 | 7 | 0.74 | 77.7 | 42.9 | 0.77 | 82.6 | 3/0/0/0 | 0/0/0/0/0 | 2 | 0 | 61 |
| Highscore | Basseeeh | 13 | 19 | 8 | 0.68 | 88.0 | 61.5 | 0.74 | 73.9 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 0 |
| Highscore | pHENO | 12 | 22 | 5 | 0.55 | 81.9 | 33.3 | 0.67 | 56.5 | 3/1/0/0 | 1/0/0/0/0 | 0 | 0 | 7 |
| Crashout | thias | 12 | 13 | 6 | 0.92 | 67.4 | 33.3 | 0.82 | 69.6 | 1/1/0/0 | 0/0/1/0/0 | 0 | 0 | 149 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Highscore
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 90.0% (9/10) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 30.8% (4/13) |
Highscore
| When up (first to gain advantage) | |
| 5v4 | 69.2% (9/13) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 10.0% (1/10) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 10 |
| Round WR when we open | 90.0% (9/10) |
| Entries conceded | 13 |
| Comeback after losing entry | 30.8% (4/13) |
Highscore
| Entries won | 13 |
| Round WR when we open | 69.2% (9/13) |
| Entries conceded | 10 |
| Comeback after losing entry | 10.0% (1/10) |