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de_mirage · 2026-04-20
13:10
FINAL · 23 rounds
H
Demo #14 · uploaded 2026-04-20 20:31:51
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Crashout

Løx 23/14/8 1.06
holky 23/15/10 1.05
Pancakes 22/15/14 1.02
Roof 14/19/7 0.77
thias 12/13/6 0.82
H

Highscore

Hellzerk 20/15/5 0.98
bettaN 16/20/9 0.80
slegga 15/19/3 0.79
Basseeeh 13/19/8 0.74
pHENO 12/22/5 0.67

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
■ Crashout won ■ Highscore won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 2 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 3 — 9 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 4 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 5 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 6 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 7 — 9 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 8 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 9 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 5 : CT 0
Round 10 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 11 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 12 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 13 — 9 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 14 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 15 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 16 — 9 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 17 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 2 : CT 2
Round 18 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 2 : CT 1
Round 19 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 3 : CT 1
  7. T 2 : CT 1
  8. T 1 : CT 1
Round 20 — 8 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
Round 21 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 22 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 23 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 1 : CT 4
  6. T 0 : CT 4
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Crashout — 13

First half0
Second half0
Overtime13
T-side50.0% (6/12)
CT-side63.6% (7/11)
After-plant success25.0% (1/4)
Retake success25.0% (1/4)
Plant sitesA:0 / B:4
Round wins by type
Elim10
Bomb1
Defuse1
Time1

Highscore — 10

First half1
Second half1
Overtime8
T-side36.4% (4/11)
CT-side50.0% (6/12)
After-plant success75.0% (3/4)
Retake success75.0% (3/4)
Plant sitesA:0 / B:4
Round wins by type
Elim4
Bomb3
Defuse3
Pistol rounds: Round 1: Highscore (T) · Round 2: Highscore (CT) · Round 3: Highscore (CT) · Round 6: Highscore (CT) · Round 9: Crashout (T) · Round 12: Highscore (CT) · Round 15: Crashout (CT) · Round 18: Crashout (CT) · Round 21: Crashout (CT)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Crashout Løx 23 14 8 1.64 147.2 21.7 1.06 91.3 4/2/0/0 1/1/0/0/0 0 0 375
Crashout holky 23 15 10 1.53 136.9 43.5 1.05 91.3 3/3/0/0 0/0/0/0/0 0 0 100
Crashout Pancakes 22 15 14 1.47 130.3 40.9 1.02 78.3 6/2/0/0 0/0/0/0/0 0 0 73
Highscore Hellzerk 20 15 5 1.33 97.5 30.0 0.98 73.9 1/3/0/0 2/1/0/0/0 1 0 26
Highscore bettaN 16 20 9 0.80 109.7 56.2 0.80 73.9 1/2/0/0 0/0/0/0/0 0 0 106
Highscore slegga 15 19 3 0.79 84.5 46.7 0.79 65.2 3/1/0/0 1/0/0/0/0 1 0 9
Crashout Roof 14 19 7 0.74 77.7 42.9 0.77 82.6 3/0/0/0 0/0/0/0/0 2 0 61
Highscore Basseeeh 13 19 8 0.68 88.0 61.5 0.74 73.9 2/0/0/0 0/0/0/0/0 0 0 0
Highscore pHENO 12 22 5 0.55 81.9 33.3 0.67 56.5 3/1/0/0 1/0/0/0/0 0 0 7
Crashout thias 12 13 6 0.92 67.4 33.3 0.82 69.6 1/1/0/0 0/0/1/0/0 0 0 149

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Crashout

Buy typeWin rate
Pistol 0.0% (0/2)

Highscore

Buy typeWin rate
Pistol 100.0% (2/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Crashout

When up (first to gain advantage)
5v4 90.0% (9/10)
When down (comeback from disadvantage)
Down 5v4 30.8% (4/13)

Highscore

When up (first to gain advantage)
5v4 69.2% (9/13)
When down (comeback from disadvantage)
Down 5v4 10.0% (1/10)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Crashout

Entries won10
Round WR when we open90.0% (9/10)
Entries conceded13
Comeback after losing entry30.8% (4/13)

Highscore

Entries won13
Round WR when we open69.2% (9/13)
Entries conceded10
Comeback after losing entry10.0% (1/10)