C
Crashout
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
■ Crashout won
■ Delusive won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 2 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 0 : CT 4
Round 3 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 4 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 5 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
- T 3 : CT 1
- T 3 : CT 0
Round 6 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 7 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
Round 8 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 9 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
Round 10 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 11 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 12 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 13 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 14 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 15 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 16 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
Round 17 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
Round 18 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 19 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 20 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 21 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 13
| First half | 7 |
| Second half | 6 |
| T-side | 58.3% (7/12) |
| CT-side | 66.7% (6/9) |
| After-plant success | 75.0% (3/4) |
| Retake success | 50.0% (2/4) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 8 |
| Bomb | 3 |
| Defuse | 2 |
Delusive — 8
| First half | 5 |
| Second half | 3 |
| T-side | 33.3% (3/9) |
| CT-side | 41.7% (5/12) |
| After-plant success | 50.0% (2/4) |
| Retake success | 25.0% (1/4) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 5 |
| Bomb | 2 |
| Defuse | 1 |
Pistol rounds:
Round 1:
Delusive
(CT) ·
Round 13:
Crashout
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | holky | 22 | 12 | 4 | 1.83 | 123.3 | 31.8 | 1.10 | 76.2 | 3/1/1/0 | 1/0/0/0/0 | 1 | 0 | 155 |
| Delusive | flame- | 20 | 16 | 7 | 1.25 | 141.2 | 75.0 | 0.98 | 76.2 | 4/0/0/0 | 0/0/0/0/0 | 1 | 0 | 2 |
| Crashout | thias | 18 | 14 | 7 | 1.29 | 133.5 | 50.0 | 0.96 | 90.5 | 5/0/0/0 | 0/0/0/0/0 | 0 | 0 | 155 |
| Delusive | Grus | 15 | 16 | 8 | 0.94 | 117.9 | 66.7 | 0.85 | 52.4 | 4/1/0/0 | 0/0/0/0/0 | 1 | 0 | 154 |
| Crashout | Roof | 15 | 14 | 5 | 1.07 | 93.2 | 46.7 | 0.89 | 81.0 | 2/1/0/0 | 0/0/0/0/0 | 3 | 0 | 127 |
| Crashout | Pancakes | 14 | 12 | 6 | 1.17 | 100.1 | 42.9 | 0.90 | 81.0 | 2/1/0/0 | 0/0/0/0/0 | 2 | 0 | 286 |
| Crashout | Løx | 13 | 12 | 3 | 1.08 | 85.2 | 53.8 | 0.87 | 81.0 | 2/0/0/0 | 0/0/0/0/0 | 1 | 0 | 127 |
| Delusive | Juanærn | 9 | 16 | 3 | 0.56 | 57.5 | 33.3 | 0.69 | 47.6 | 0/2/0/0 | 0/0/0/0/0 | 1 | 0 | 114 |
| Delusive | TantoR | 9 | 16 | 6 | 0.56 | 72.3 | 66.7 | 0.69 | 61.9 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 91 |
| Delusive | Luxarn | 8 | 18 | 5 | 0.44 | 60.4 | 62.5 | 0.63 | 61.9 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 151 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Delusive
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 76.9% (10/13) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 37.5% (3/8) |
Delusive
| When up (first to gain advantage) | |
| 5v4 | 62.5% (5/8) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 23.1% (3/13) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 13 |
| Round WR when we open | 76.9% (10/13) |
| Entries conceded | 8 |
| Comeback after losing entry | 37.5% (3/8) |
Delusive
| Entries won | 8 |
| Round WR when we open | 62.5% (5/8) |
| Entries conceded | 13 |
| Comeback after losing entry | 23.1% (3/13) |