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C
de_ancient · 2026-04-20
13:4
FINAL · 17 rounds
Q
Demo #12 · uploaded 2026-04-20 20:31:51
C

Crashout

Løx 18/7/6 1.17
holky 16/7/5 1.11
Roof 14/9/3 1.00
thias 12/11/8 0.89
Pancakes 9/8/4 0.86
Q

Quadrivium

MidonatorN 15/13/1 0.94
Henkje 10/15/3 0.74
JAPRON 7/13/4 0.68
rockvlone 5/14/0 0.60
SK-_- 4/14/3 0.57

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
■ Crashout won ■ Quadrivium won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 2 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 3 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 4 — 6 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 5 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 6 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 3 : CT 1
Round 7 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 4 : CT 1
Round 8 — 7 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 9 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 10 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 11 — 6 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 12 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 2 : CT 1
  8. T 2 : CT 0
Round 13 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 4 : CT 0
Round 14 — 9 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 15 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 16 — 5 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 1 : CT 5
  5. T 0 : CT 5
Round 17 — 7 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Crashout — 13

First half9
Second half4
T-side75.0% (9/12)
CT-side80.0% (4/5)
After-plant success50.0% (2/4)
Retake success0% (0/0)
Plant sitesA:0 / B:4
Round wins by type
Elim11
Bomb2

Quadrivium — 4

First half3
Second half1
T-side20.0% (1/5)
CT-side25.0% (3/12)
After-plant success0% (0/0)
Retake success50.0% (2/4)
Plant sitesA:0 / B:0
Round wins by type
Elim2
Defuse2
Pistol rounds: Round 1: Quadrivium (CT) · Round 13: Quadrivium (T)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Crashout Løx 18 7 6 2.57 179.6 33.3 1.17 82.4 4/1/0/0 0/0/0/0/0 0 0 441
Crashout holky 16 7 5 2.29 133.5 62.5 1.11 82.4 5/1/0/0 0/0/0/0/0 0 0 135
Quadrivium MidonatorN 15 13 1 1.15 112.9 60.0 0.94 52.9 1/1/1/0 0/0/0/0/0 0 0 13
Crashout Roof 14 9 3 1.56 100.8 64.3 1.00 88.2 1/1/0/0 0/0/0/0/0 0 0 119
Crashout thias 12 11 8 1.09 112.1 50.0 0.89 88.2 3/1/0/0 1/0/0/0/0 0 0 221
Quadrivium Henkje 10 15 3 0.67 72.1 10.0 0.74 52.9 1/1/0/0 0/0/0/0/0 0 0 73
Crashout Pancakes 9 8 4 1.12 79.8 33.3 0.86 76.5 1/0/0/0 0/0/0/0/0 0 0 138
Quadrivium JAPRON 7 13 4 0.54 65.6 57.1 0.68 70.6 0/0/0/0 0/0/0/0/0 1 0 59
Quadrivium rockvlone 5 14 0 0.36 42.9 60.0 0.60 35.3 0/1/0/0 0/0/0/0/0 0 0 51
Quadrivium SK-_- 4 14 3 0.29 53.6 100.0 0.57 41.2 0/0/0/0 0/0/0/0/0 1 0 162

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Crashout

Buy typeWin rate
Pistol 0.0% (0/2)

Quadrivium

Buy typeWin rate
Pistol 100.0% (2/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Crashout

When up (first to gain advantage)
5v4 80.0% (8/10)
When down (comeback from disadvantage)
Down 5v4 71.4% (5/7)

Quadrivium

When up (first to gain advantage)
5v4 28.6% (2/7)
When down (comeback from disadvantage)
Down 5v4 20.0% (2/10)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Crashout

Entries won10
Round WR when we open80.0% (8/10)
Entries conceded7
Comeback after losing entry71.4% (5/7)

Quadrivium

Entries won7
Round WR when we open28.6% (2/7)
Entries conceded10
Comeback after losing entry20.0% (2/10)