C
Crashout
Q
Quadrivium
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
■ Crashout won
■ Quadrivium won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 2 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 3 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 4 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 5 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 6 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
Round 7 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
Round 8 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 9 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 10 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 11 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 12 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 13 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 4 : CT 0
Round 14 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 15 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 16 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 17 — 7 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Crashout — 13
| First half | 9 |
| Second half | 4 |
| T-side | 75.0% (9/12) |
| CT-side | 80.0% (4/5) |
| After-plant success | 50.0% (2/4) |
| Retake success | 0% (0/0) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 11 |
| Bomb | 2 |
Quadrivium — 4
| First half | 3 |
| Second half | 1 |
| T-side | 20.0% (1/5) |
| CT-side | 25.0% (3/12) |
| After-plant success | 0% (0/0) |
| Retake success | 50.0% (2/4) |
| Plant sites | A:0 / B:0 |
| Round wins by type | |
| Elim | 2 |
| Defuse | 2 |
Pistol rounds:
Round 1:
Quadrivium
(CT) ·
Round 13:
Quadrivium
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crashout | Løx | 18 | 7 | 6 | 2.57 | 179.6 | 33.3 | 1.17 | 82.4 | 4/1/0/0 | 0/0/0/0/0 | 0 | 0 | 441 |
| Crashout | holky | 16 | 7 | 5 | 2.29 | 133.5 | 62.5 | 1.11 | 82.4 | 5/1/0/0 | 0/0/0/0/0 | 0 | 0 | 135 |
| Quadrivium | MidonatorN | 15 | 13 | 1 | 1.15 | 112.9 | 60.0 | 0.94 | 52.9 | 1/1/1/0 | 0/0/0/0/0 | 0 | 0 | 13 |
| Crashout | Roof | 14 | 9 | 3 | 1.56 | 100.8 | 64.3 | 1.00 | 88.2 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 119 |
| Crashout | thias | 12 | 11 | 8 | 1.09 | 112.1 | 50.0 | 0.89 | 88.2 | 3/1/0/0 | 1/0/0/0/0 | 0 | 0 | 221 |
| Quadrivium | Henkje | 10 | 15 | 3 | 0.67 | 72.1 | 10.0 | 0.74 | 52.9 | 1/1/0/0 | 0/0/0/0/0 | 0 | 0 | 73 |
| Crashout | Pancakes | 9 | 8 | 4 | 1.12 | 79.8 | 33.3 | 0.86 | 76.5 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 138 |
| Quadrivium | JAPRON | 7 | 13 | 4 | 0.54 | 65.6 | 57.1 | 0.68 | 70.6 | 0/0/0/0 | 0/0/0/0/0 | 1 | 0 | 59 |
| Quadrivium | rockvlone | 5 | 14 | 0 | 0.36 | 42.9 | 60.0 | 0.60 | 35.3 | 0/1/0/0 | 0/0/0/0/0 | 0 | 0 | 51 |
| Quadrivium | SK-_- | 4 | 14 | 3 | 0.29 | 53.6 | 100.0 | 0.57 | 41.2 | 0/0/0/0 | 0/0/0/0/0 | 1 | 0 | 162 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Crashout
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Quadrivium
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Crashout
| When up (first to gain advantage) | |
| 5v4 | 80.0% (8/10) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 71.4% (5/7) |
Quadrivium
| When up (first to gain advantage) | |
| 5v4 | 28.6% (2/7) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 20.0% (2/10) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Crashout
| Entries won | 10 |
| Round WR when we open | 80.0% (8/10) |
| Entries conceded | 7 |
| Comeback after losing entry | 71.4% (5/7) |
Quadrivium
| Entries won | 7 |
| Round WR when we open | 28.6% (2/7) |
| Entries conceded | 10 |
| Comeback after losing entry | 20.0% (2/10) |