beforeRelease Sign in
Q
de_inferno · 2026-04-20
13:7
FINAL · 20 rounds
C
Demo #11 · uploaded 2026-04-20 20:31:51
Q

Quadrivium

rockvlone 21/8/4 1.17
JAPRON 18/12/5 1.01
SK-_- 17/13/7 0.97
Henkje 13/15/7 0.82
MidonatorN 13/12/6 0.88
C

Crashout

Pancakes 17/13/3 0.97
Løx 12/16/1 0.77
Roof 12/19/3 0.72
thias 11/16/7 0.75
holky 7/18/5 0.60

Round flow

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
■ Quadrivium won ■ Crashout won ▔ won as T ▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 2 — 9 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 2 : CT 1
  8. T 1 : CT 1
  9. T 1 : CT 0
Round 3 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 5 : CT 0
Round 4 — 4 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
Round 5 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 6 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 4 : CT 1
  6. T 3 : CT 1
Round 7 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 8 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 3 : CT 1
Round 9 — 5 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 5 : CT 2
  4. T 5 : CT 1
  5. T 5 : CT 0
Round 10 — 8 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 11 — 9 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
  9. T 0 : CT 1
Round 12 — 7 kills
  1. T 5 : CT 4
  2. T 5 : CT 3
  3. T 4 : CT 3
  4. T 4 : CT 2
  5. T 3 : CT 2
  6. T 3 : CT 1
  7. T 3 : CT 0
Round 13 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 2 : CT 5
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 14 — 7 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 15 — 6 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 16 — 8 kills
  1. T 4 : CT 5
  2. T 3 : CT 5
  3. T 3 : CT 4
  4. T 3 : CT 3
  5. T 2 : CT 3
  6. T 1 : CT 3
  7. T 1 : CT 2
  8. T 0 : CT 2
Round 17 — 6 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 0 : CT 4
Round 18 — 7 kills
  1. T 5 : CT 4
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 1 : CT 4
  6. T 1 : CT 3
  7. T 0 : CT 3
Round 19 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 4 : CT 3
  4. T 3 : CT 3
  5. T 3 : CT 2
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
Round 20 — 8 kills
  1. T 4 : CT 5
  2. T 4 : CT 4
  3. T 3 : CT 4
  4. T 2 : CT 4
  5. T 2 : CT 3
  6. T 2 : CT 2
  7. T 1 : CT 2
  8. T 1 : CT 1
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score

Quadrivium — 13

First half7
Second half6
T-side53.8% (7/13)
CT-side85.7% (6/7)
After-plant success42.9% (3/7)
Retake success50.0% (1/2)
Plant sitesA:0 / B:7
Round wins by type
Elim9
Bomb3
Defuse1

Crashout — 7

First half6
Second half1
T-side14.3% (1/7)
CT-side46.2% (6/13)
After-plant success50.0% (1/2)
Retake success57.1% (4/7)
Plant sitesA:0 / B:2
Round wins by type
Elim2
Bomb1
Defuse4
Pistol rounds: Round 1: Crashout (CT) · Round 14: Quadrivium (CT)

Full scoreboard

Team Player K D A K/D ADR HS% HLTV KAST% 2K/3K/4K/5K Clutches FA Flashed UtilDmg
Quadrivium rockvlone 21 8 4 2.62 146.2 81.0 1.17 80.0 2/2/1/0 2/0/0/0/0 0 0 95
Quadrivium JAPRON 18 12 5 1.50 131.3 22.2 1.01 85.0 5/1/0/0 0/0/0/0/0 1 0 181
Crashout Pancakes 17 13 3 1.31 95.2 29.4 0.97 70.0 2/1/1/0 1/1/0/0/0 0 0 126
Quadrivium SK-_- 17 13 7 1.31 130.2 64.7 0.97 70.0 2/3/0/0 0/0/0/0/0 3 0 151
Quadrivium Henkje 13 15 7 0.87 81.7 30.8 0.82 90.0 2/0/0/0 0/0/0/0/0 0 0 116
Quadrivium MidonatorN 13 12 6 1.08 92.5 53.8 0.88 85.0 3/1/0/0 0/0/0/0/0 0 0 89
Crashout Løx 12 16 1 0.75 112.7 50.0 0.77 70.0 1/0/0/0 0/0/0/0/0 0 0 61
Crashout Roof 12 19 3 0.63 77.5 58.3 0.72 65.0 0/0/1/0 0/0/0/0/0 0 0 68
Crashout thias 11 16 7 0.69 88.8 54.5 0.75 50.0 1/2/0/0 0/0/0/0/0 1 0 221
Crashout holky 7 18 5 0.39 64.8 28.6 0.60 65.0 2/0/0/0 0/1/0/0/0 0 0 110

Economy — win rate by buy type

Buy classification per team per round, based on equipment value at freeze-time end. Pistol = round 1 & first round of second half · Eco < $4,000 · Force $4k–$10k · Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).

Quadrivium

Buy typeWin rate
Pistol 50.0% (1/2)

Crashout

Buy typeWin rate
Pistol 50.0% (1/2)

Man-advantage — win rate when up/down on alive players

Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4). "Comeback when down" = rounds won after being the first side put at a man disadvantage.

Quadrivium

When up (first to gain advantage)
5v4 75.0% (9/12)
When down (comeback from disadvantage)
Down 5v4 50.0% (4/8)

Crashout

When up (first to gain advantage)
5v4 50.0% (4/8)
When down (comeback from disadvantage)
Down 5v4 25.0% (3/12)

Entry duels

Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.

Quadrivium

Entries won12
Round WR when we open75.0% (9/12)
Entries conceded8
Comeback after losing entry50.0% (4/8)

Crashout

Entries won8
Round WR when we open50.0% (4/8)
Entries conceded12
Comeback after losing entry25.0% (3/12)