Q
Quadrivium
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
■ Quadrivium won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 0 : CT 1
Round 2 — 9 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 3 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 4 — 4 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
Round 5 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 6 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
Round 7 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 8 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
Round 9 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 10 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 11 — 9 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 0 : CT 1
Round 12 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 13 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 14 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 15 — 6 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 16 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 17 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 18 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 19 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
Round 20 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Quadrivium — 13
| First half | 7 |
| Second half | 6 |
| T-side | 53.8% (7/13) |
| CT-side | 85.7% (6/7) |
| After-plant success | 42.9% (3/7) |
| Retake success | 50.0% (1/2) |
| Plant sites | A:0 / B:7 |
| Round wins by type | |
| Elim | 9 |
| Bomb | 3 |
| Defuse | 1 |
Crashout — 7
| First half | 6 |
| Second half | 1 |
| T-side | 14.3% (1/7) |
| CT-side | 46.2% (6/13) |
| After-plant success | 50.0% (1/2) |
| Retake success | 57.1% (4/7) |
| Plant sites | A:0 / B:2 |
| Round wins by type | |
| Elim | 2 |
| Bomb | 1 |
| Defuse | 4 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 14:
Quadrivium
(CT)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quadrivium | rockvlone | 21 | 8 | 4 | 2.62 | 146.2 | 81.0 | 1.17 | 80.0 | 2/2/1/0 | 2/0/0/0/0 | 0 | 0 | 95 |
| Quadrivium | JAPRON | 18 | 12 | 5 | 1.50 | 131.3 | 22.2 | 1.01 | 85.0 | 5/1/0/0 | 0/0/0/0/0 | 1 | 0 | 181 |
| Crashout | Pancakes | 17 | 13 | 3 | 1.31 | 95.2 | 29.4 | 0.97 | 70.0 | 2/1/1/0 | 1/1/0/0/0 | 0 | 0 | 126 |
| Quadrivium | SK-_- | 17 | 13 | 7 | 1.31 | 130.2 | 64.7 | 0.97 | 70.0 | 2/3/0/0 | 0/0/0/0/0 | 3 | 0 | 151 |
| Quadrivium | Henkje | 13 | 15 | 7 | 0.87 | 81.7 | 30.8 | 0.82 | 90.0 | 2/0/0/0 | 0/0/0/0/0 | 0 | 0 | 116 |
| Quadrivium | MidonatorN | 13 | 12 | 6 | 1.08 | 92.5 | 53.8 | 0.88 | 85.0 | 3/1/0/0 | 0/0/0/0/0 | 0 | 0 | 89 |
| Crashout | Løx | 12 | 16 | 1 | 0.75 | 112.7 | 50.0 | 0.77 | 70.0 | 1/0/0/0 | 0/0/0/0/0 | 0 | 0 | 61 |
| Crashout | Roof | 12 | 19 | 3 | 0.63 | 77.5 | 58.3 | 0.72 | 65.0 | 0/0/1/0 | 0/0/0/0/0 | 0 | 0 | 68 |
| Crashout | thias | 11 | 16 | 7 | 0.69 | 88.8 | 54.5 | 0.75 | 50.0 | 1/2/0/0 | 0/0/0/0/0 | 1 | 0 | 221 |
| Crashout | holky | 7 | 18 | 5 | 0.39 | 64.8 | 28.6 | 0.60 | 65.0 | 2/0/0/0 | 0/1/0/0/0 | 0 | 0 | 110 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Quadrivium
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Crashout
| Buy type | Win rate |
| Pistol | 50.0% (1/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Quadrivium
| When up (first to gain advantage) | |
| 5v4 | 75.0% (9/12) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 50.0% (4/8) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 50.0% (4/8) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 25.0% (3/12) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Quadrivium
| Entries won | 12 |
| Round WR when we open | 75.0% (9/12) |
| Entries conceded | 8 |
| Comeback after losing entry | 50.0% (4/8) |
Crashout
| Entries won | 8 |
| Round WR when we open | 50.0% (4/8) |
| Entries conceded | 12 |
| Comeback after losing entry | 25.0% (3/12) |