V
Vanir
Round flow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
■ Vanir won
■ Crashout won
▔ won as T
▔ won as CT
Man-advantage transitions by round (expand for the full alive-count sequence):
Round 1 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 2 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 3 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 0 : CT 2
Round 4 — 8 kills
- T 5 : CT 4
- T 5 : CT 3
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
Round 5 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
Round 6 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 7 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 8 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
- T 4 : CT 0
Round 9 — 8 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 10 — 8 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Round 11 — 7 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 0 : CT 3
Round 12 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 3 : CT 2
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 13 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 1 : CT 1
- T 1 : CT 0
Round 14 — 6 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 4 : CT 1
- T 4 : CT 0
Round 15 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 3 : CT 3
- T 3 : CT 2
- T 3 : CT 1
- T 2 : CT 1
Round 16 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 17 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 18 — 6 kills
- T 4 : CT 5
- T 3 : CT 5
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 19 — 7 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 1 : CT 4
- T 1 : CT 3
- T 0 : CT 3
Round 20 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 21 — 10 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 2 : CT 1
- T 2 : CT 0
- T 1 : CT 0
- T 0 : CT 0
Round 22 — 10 kills
- T 4 : CT 5
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 4 : CT 1
- T 3 : CT 1
- T 2 : CT 1
- T 2 : CT 0
- T 1 : CT 0
- T 0 : CT 0
Round 23 — 6 kills
- T 4 : CT 5
- T 4 : CT 4
- T 3 : CT 4
- T 2 : CT 4
- T 1 : CT 4
- T 0 : CT 4
Round 24 — 5 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 1 : CT 5
- T 0 : CT 5
Round 25 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 26 — 7 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 4 : CT 2
- T 3 : CT 2
- T 3 : CT 1
- T 3 : CT 0
Round 27 — 5 kills
- T 5 : CT 4
- T 5 : CT 3
- T 5 : CT 2
- T 5 : CT 1
- T 5 : CT 0
Round 28 — 9 kills
- T 5 : CT 4
- T 4 : CT 4
- T 3 : CT 4
- T 3 : CT 3
- T 2 : CT 3
- T 2 : CT 2
- T 1 : CT 2
- T 1 : CT 1
- T 1 : CT 0
Round 29 — 5 kills
- T 5 : CT 4
- T 4 : CT 4
- T 4 : CT 3
- T 4 : CT 2
- T 3 : CT 2
Round 30 — 8 kills
- T 4 : CT 5
- T 3 : CT 5
- T 2 : CT 5
- T 2 : CT 4
- T 2 : CT 3
- T 1 : CT 3
- T 1 : CT 2
- T 0 : CT 2
Equipment value per round
Equipment value not available — not exposed by the installed demo parser.
Cumulative score
Vanir — 14
| First half | 5 |
| Second half | 7 |
| Overtime | 2 |
| T-side | 46.7% (7/15) |
| CT-side | 46.7% (7/15) |
| After-plant success | 25.0% (1/4) |
| Retake success | 50.0% (1/2) |
| Plant sites | A:0 / B:4 |
| Round wins by type | |
| Elim | 12 |
| Bomb | 1 |
| Defuse | 1 |
Crashout — 16
| First half | 7 |
| Second half | 5 |
| Overtime | 4 |
| T-side | 53.3% (8/15) |
| CT-side | 53.3% (8/15) |
| After-plant success | 50.0% (1/2) |
| Retake success | 75.0% (3/4) |
| Plant sites | A:0 / B:2 |
| Round wins by type | |
| Elim | 12 |
| Bomb | 1 |
| Defuse | 3 |
Pistol rounds:
Round 1:
Crashout
(CT) ·
Round 13:
Crashout
(T) ·
Round 25:
Crashout
(T) ·
Round 28:
Vanir
(T)
Full scoreboard
| Team | Player | K | D | A | K/D | ADR | HS% | HLTV | KAST% | 2K/3K/4K/5K | Clutches | FA | Flashed | UtilDmg |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vanir | false11 | 27 | 22 | 12 | 1.23 | 139.0 | 63.0 | 0.96 | 76.7 | 5/2/0/0 | 0/0/0/0/0 | 0 | 0 | 131 |
| Crashout | Pancakes | 25 | 18 | 12 | 1.39 | 117.6 | 48.0 | 0.98 | 86.7 | 3/3/0/0 | 0/0/0/0/0 | 0 | 0 | 213 |
| Crashout | holky | 24 | 21 | 6 | 1.14 | 93.2 | 50.0 | 0.92 | 73.3 | 4/2/0/0 | 0/0/0/0/0 | 0 | 0 | 27 |
| Vanir | Flickza | 22 | 18 | 11 | 1.22 | 125.2 | 36.4 | 0.92 | 70.0 | 6/1/0/0 | 0/1/0/0/0 | 1 | 0 | 244 |
| Crashout | Løx | 21 | 23 | 6 | 0.91 | 84.4 | 33.3 | 0.84 | 66.7 | 4/0/1/0 | 0/0/0/0/0 | 3 | 0 | 94 |
| Crashout | thias | 21 | 22 | 10 | 0.95 | 104.8 | 52.4 | 0.85 | 63.3 | 4/2/0/0 | 1/0/0/0/0 | 0 | 0 | 340 |
| Vanir | Sagøy | 20 | 18 | 5 | 1.11 | 82.6 | 50.0 | 0.89 | 76.7 | 3/2/0/0 | 0/0/0/0/0 | 1 | 0 | 577 |
| Vanir | NettarCS | 17 | 23 | 8 | 0.74 | 75.0 | 47.1 | 0.77 | 66.7 | 2/1/0/0 | 1/0/0/0/0 | 2 | 0 | 140 |
| Vanir | .s1mbad | 16 | 22 | 9 | 0.73 | 83.6 | 50.0 | 0.76 | 60.0 | 1/2/0/0 | 0/0/0/0/0 | 1 | 0 | 248 |
| Crashout | Erico- | 13 | 23 | 5 | 0.57 | 58.0 | 15.4 | 0.70 | 56.7 | 2/1/0/0 | 0/0/0/0/0 | 0 | 0 | 112 |
Economy — win rate by buy type
Buy classification per team per round, based on equipment value at freeze-time end.
Pistol = round 1 & first round of second half ·
Eco < $4,000 · Force $4k–$10k ·
Semi $10k–$20k · Full ≥ $20,000.
Eco/Force/Semi/Full classification is unavailable in this dataset — equipment value isn't exposed by the installed parser version. Pistol-round win rate below is unaffected (classified by round number, not equipment value).
Vanir
| Buy type | Win rate |
| Pistol | 0.0% (0/2) |
Crashout
| Buy type | Win rate |
| Pistol | 100.0% (2/2) |
Man-advantage — win rate when up/down on alive players
Captured at the moment one side first has fewer players alive than the other (e.g. 5v4 = this team had 5 alive and opponent had 4).
"Comeback when down" = rounds won after being the first side put at a man disadvantage.
Vanir
| When up (first to gain advantage) | |
| 5v4 | 72.2% (13/18) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 8.3% (1/12) |
Crashout
| When up (first to gain advantage) | |
| 5v4 | 91.7% (11/12) |
| When down (comeback from disadvantage) | |
| Down 5v4 | 27.8% (5/18) |
Entry duels
Based on the first kill of each round. "Entry won" = we got the opening kill. "Comeback after losing entry" = we still won the round after giving up the first kill.
Vanir
| Entries won | 18 |
| Round WR when we open | 72.2% (13/18) |
| Entries conceded | 12 |
| Comeback after losing entry | 8.3% (1/12) |
Crashout
| Entries won | 12 |
| Round WR when we open | 91.7% (11/12) |
| Entries conceded | 18 |
| Comeback after losing entry | 27.8% (5/18) |