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Help & support

The short version of how CS:Anchor works, and how to reach a human when it doesn't.

Getting started

Signing in

Sign-in is through Steam only — CS:Anchor never asks for your Steam password and never sees it. All it receives is your public Steam ID, and your persona name and avatar if you've made them public.

Uploading a demo

Upload a .dem file and it's parsed in the background — large matches take a few minutes. You'll get a review step to confirm the team names and match date before anything is saved.

Team hubs

A hub is a shared review space for your roster. Invite links don't admit anyone by themselves: following one creates a request, and a hub manager has to approve it before it grants access to any of the hub's data.

League matches

If your hub is linked to your team's league side, finished league matches are imported and parsed automatically — you don't have to fetch demos by hand.

Your data

Hiding your name, or removing it entirely

You can hide your name from shared views, which is reversible, or request full erasure, which is not. See the privacy policy for exactly what's stored and how each request is handled.

Contact

Support placeholder

This address is not live yet. The real support address hasn't been set up — it's tracked as an open item, and this page will be updated when it exists. support@[domain] is a placeholder and will not reach anyone. If you're testing CS:Anchor before launch, use whatever channel you already have with the operator.