CS Anchor
Every round of the match, in the browser. No game needed.
reading the match
de_mirage loading
Team A 0 : 0 Team B
Round 1 1:55 5v5 0util0
Round
Team A CT
Team B T
0:00.0 / 0:00

Playable area

Floor and boundary Valve's overview, traced

Analysis

On screen engine inputs, our geometry

Flash timer engine, ticked between updates

Flat map outline Valve's overview, traced

Utility

show utility from

Players

trail length4s
trails for

Map detail

resolution100%

Renderer

fps-
frame-
draws-
tris-
api-
probing
pixels-
Software rendering detected
This page is being drawn by the CPU (-), not your graphics card, so it runs at a few frames per second no matter how light the map is. Chrome or Edge: Settings, then System, then "Use graphics acceleration when available", then relaunch. Check chrome://gpu too. Remote-desktop sessions and some drivers turn it off silently. The viewer has already dropped to its ultra-lite map and trimmed the effects.
Every round of this match is loaded. Three cameras: Overhead, Freecam and Follow. Overhead draws two ways — 3D, or a flat map straight down. Drag to orbit, or to pan the flat map; click a player anywhere and the camera watches him.
123overhead / freecam / follow Xoverhead: 3D or flat Vhis eyes Spaceplay scrub 5s NPnext / prev kill []round ,.prev / next event Lsight lines Revent list Msave moment Ccutaway Ulayers Escstep back out