Every round of the match, in the browser. No game needed.
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de_mirage
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Team A0:0Team B
Round 11:555v50util0
Round
Team ACT
Team BT
Round
0:00.0 / 0:00
on screengeometry
Why
Damage into the victim
Around the death
Playable area
Floor and boundaryValve's overview, traced
Analysis
On screenengine inputs, our geometry
Flash timerengine, ticked between updates
Flat map outlineValve's overview, traced
Utility
show utility from
Players
trail length4s
trails for
Map detail
resolution100%
Renderer
fps-
frame-
draws-
tris-
api-
probing
pixels-
Software rendering detected
This page is being drawn by the CPU (-), not your graphics card, so it
runs at a few frames per second no matter how light the map is.
Chrome or Edge: Settings, then System, then "Use graphics acceleration when available", then relaunch.
Check chrome://gpu too. Remote-desktop sessions and some drivers turn it off silently.
The viewer has already dropped to its ultra-lite map and trimmed the effects.
Overhead has a FLAT style that does not use the graphics card at all
Every round of this match is loaded.Three cameras: Overhead, Freecam and Follow. Overhead draws two ways — 3D, or a flat map straight down. Drag to orbit, or to pan the flat map; click a player anywhere and the camera watches him.
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